Work With Us

Product Manager

   

Aquiris is looking for a talented Product Manager to join our team in Porto Alegre. You will work on an unannounced multiplatform game (Mobile, Consoles, PC and MacOS). As a Product Manager you’ll be responsible for benchmarking what is best in class in the genre, define the roadmap and milestone goals through the entire product lifecycle; work with a game design team on feature definition, build clear acceptance criterias, ensure the team understands the priorities and expected outcomes, and is investing its time on the highest ROI features. You're the vision holder for the product.


Responsibilities

  • Prioritize product roadmaps and backlogs, define requirements, write user stories, and collaborate cross-functionally to drive results;
  • Analyze and synthesize direct competitors;
  • Define the goals for the product and be accountable for the results;
  • Act as vision owner for teams building features - represent the customer in the development process;
  • Drive user test sessions, collect feedback and apply relevant changes to the roadmap;
  • Provide ROI and business cases around new feature concepts;
  • Work with a scrum team from concept to development to playtest and iteration.

Requirements

  • Managed the full life cycle of a user facing feature in a game or a high profile app, from concept to release, in the role of product manager, game producer, or game designer;
  • Demonstrated ability of building relationships with internal and external partners;
  • Exceptional organizational and analytical skills;
  • Incredible people skills and deep comfort in managing through influence and indirect authority with the ability to inspire others;
  • Confident team collaborator who is comfortable both taking and setting direction;
  • Experience working with agile methodologies, using industry-standard project management tools;
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.

Senior Backend Engineer

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Senior Backend Engineer. You will work on the backend technology that powers a high profile multiplatform (Mobile, PS4, Xbox, Switch and PC) game. You will be a crucial member of our engineering team and will help with designing, building, and maintaining systems necessary to allow millions of users to play the game concurrently. You love scaling large systems, automating AWS, designing RESTful APIs, and keeping response times low (sub-100ms). We love engineers who are strong in Java, C#, Python, Google Go, have experience building on AWS, and know their way around its services.


Responsibilities

Work in collaboration with other programmers and other areas to develop tools and systems to support the product; Design, implement, test, and deploy new functionalities for the product; Document all implementations, and whenever possible, introduce an automated generation of documentation; Maintain and fix bugs on the systems you develop, including the production environment; Develop methods to test automatically - and load test - the systems you create; Design, implement, test, and deploy solutions targeting high-availability, reliability, and low latency; Design, implement, test, and deploy systems to handle a high load in a globally distributed cloud environment (AWS); Contribute to developing good practices for developing, maintaining, keeping the security and the privacy of users' data and systems; Automate all steps of the process, including development, test, and deployment of systems.

Requirements

Experience doing full-stack development;
Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic language;
Experience solving problems and optimizing the performance of APIs;
Experience scaling and monitoring systems on the cloud (preferable AWS);
Familiarity with working on large-scale, high volume applications;
Experience automating systems orchestration with Ansible or CloudFormation, or similar technolog;
Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills.

Major pluses

Experience working with RESTful frameworks; Experience working with large amounts of data using SQL and NoSQL (MongoDB, Redis, DynamoDB) databases; Strong experience developing data-driven web applications in Java or C#; Strong understanding of object-oriented design and software development principles; Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.); Experience with Docker and Kubernetes; Experience developing systems in the games industry; Experience developing platform products.

Senior Game Programmer - Unnanounced Game

   


Aquiris is looking for a talented engineer with proven experience developing high-performance software to work in a high profile multiplatform game. Your primary activities will be to architecture and develop a real-time multiplayer game in Unreal Engine 4, delivering high quality, highly performant, and clear code that will be maintained by the entire team.


Responsablities

Implement solutions to synchronize gameplay systems between multiple clients and a server;
Debug and analyze issues in scenarios where multiple clients and servers interact;
Work with designers and other programmers to establish guidelines and best practices for developing in an online environment;
Work on related online features, such as matchmaking, telemetry, stat reporting, replay;
Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines;
Develop solutions to ensure a low memory footprint, over the air update capabilities, and low CPU usage for the games you work on;
Follow the release of new versions of the game to production, from planning to post-release monitoring;
Participate in code review sessions and review the designs of your peers;
Participate in sprint plannings, estimate engineering-related tasks, and help identify risks and assumptions in features you and your team develop;
Continuously help to improve game development processes, pipelines, and tooling;
Document all implementations, and whenever possible, introduce an automated generation of documentation;
Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

Strong knowledge of multiplayer game systems;
Strong understanding of object-oriented design and software development principles;
Strong math skills with emphasis on 3D vector math;
Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages;
Experience solving problems and optimizing the performance of the software you develop;
Experience developing systems in the games industry;
Experience working with version control (Git);
Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills;
Experience working with Unreal Engine 4.


Major pluses

Strong understanding of game engine architecture;
Experience working with agile methodologies;
Experience working on an environment with microservices and Web APIs;
Experience working with large-scale projects;
Familiarity with Unreal Engine Networking and Multiplayer features.

Art Producer

   

We are looking for a Senior Art Producer to join our team and work in Looney Tunes: World of Mayhem team. You will work collaboratively with internal, external, and outsourced teams of product managers, designers, 2D and 3D artists, animators, and QA analysts to define the milestones, goals, and schedule.


Responsibilities:

  • Organize and align the content roadmap with product managers, designers, and content team technical leadership.
  • Facilitate the collaboration between areas and different partners, working to solve any impediment hindering the production progress.
  • Lead planning meetings with the content team.
  • Manage the team's day-to-day activities and track the progress.
  • Maintain close communication with the team members and outsourcing partners to ensure they meet deadlines, objectives, and quality standards.
  • Identify risks as early as possible in order to mitigate them and communicate both issues and proposed solutions clearly.
  • Ensure quality is constantly maintained or improved.
  • Provide clear and updated production reports to both team members and stakeholders.

Requirements

  • Knowledge about agile methodologies.
  • Experience with industry-standard project management tools (i.e.: JIRA, MS Project, and others).
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.
  • 3 years of experience as producer, artist or game designer.

VFX Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a VFX Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).
We are looking for a versatile professional with a solid portfolio of VFX to set the bar for excellence in a new high quality game.

Responsibilities

Partner with the art team to conceptualize and create high quality visual effects; Work on every stage of visual effects development, including modeling, texturing and material creation; Supervise the integration of visual effects into the game; Deliver and guarantee art efficiency and good performance on multi-platform.

Requirements

5+ years of experience as a VFX Artist in games or related industries, working with engines such as Unreal and/or Unity;
Proficiency in creating materials in Unreal or shaders/shadergraph in Unity3d;
Expertise with 3D packages such as 3DS Max, Maya, or Blender;
Expertise with image editing tools such as Photoshop and/or Substance Designer;
Expertise with particle emission systems such as Cascade, Niagara or Shuriken;
Technical or graduate degree in the area of art, game development or design (visual, graphic, industrial);
Online portfolio showcasing real-time visual effects.

Senior Backend Engineer

   

We are looking for a Software Engineering person to join the Looney Tunes World of Mayhem team. You will work on the backend technology for the game to support the game's systems. You will be a crucial member of our engineering team and help design, build, and maintain systems necessary to allow thousands of users to play the game concurrently.


Responsibilities:

  • Design, implement, test, and deploy complex systems for the product to handle a high load in a globally distributed cloud environment (AWS).
  • Work in collaboration with other programmers and other areas to develop tools and systems to support the product operation.
  • Design, implement, test, and deploy solutions targeting high-availability, reliability, and low latency.
  • Contribute to developing good practices for developing, maintaining, keeping the security, and the privacy of users' data and systems.
  • Document all implementations, and whenever possible, introduce an automated generation of documentation.
  • Maintain and fix bugs on the systems you develop, including the production environment.
  • Develop methods to test automatically - and load test - the systems you create.
  • Automate all steps of the process, including development, documentation, test, and deployment of systems to production.


Requirements

  • Advanced English
  • Experience doing backend development.
  • Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages.
  • Experience solving problems and optimizing the performance of APIs.
  • Experience scaling and monitoring systems on the cloud (preferable AWS).
  • Experience working with version control (Git)
  • Experience automating systems orchestration with Ansible or CloudFormation, or similar technology.
  • Familiarity with working on large-scale, high volume applications.
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills.


Major pluses:

  • Experience working with RESTful frameworks.
  • Experience scaling and monitoring systems on AWS.
  • Experience working with large amounts of data using SQL and NoSQL (MongoDB, Redis, DynamoDB) databases.
  • Strong experience developing data-driven web applications in Java or C#
  • Strong understanding of object-oriented design and software development principles
  • Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.)
  • Experience with Docker and Kubernetes.
  • Experience developing systems in the games industry.
  • Experience developing platform products.
  • Experience doing full-stack development.
  • Experience teaching beginner developers.
  • Experience developing with javascript and React.

Backend Engineer

   

We are looking for a Software Engineering person to join the Looney Tunes World of Mayhem team. You will work on the backend technology for the game to support the game's systems. You will be a crucial member of our engineering team and help design, build, and maintain systems necessary to allow thousands of users to play the game concurrently.

Requirements

  • Design, implement, test, and deploy complex systems for the product to handle a high load in a globally distributed cloud environment (AWS).
  • Work in collaboration with other programmers and other areas to develop tools and systems to support the product operation.
  • Design, implement, test, and deploy solutions targeting high-availability, reliability, and low latency.
  • Contribute to developing good practices for developing, maintaining, keeping the security, and the privacy of users' data and systems.
  • Document all implementations, and whenever possible, introduce an automated generation of documentation.
  • Maintain and fix bugs on the systems you develop, including the production environment.
  • Develop methods to test automatically - and load test - the systems you create.
  • Automate all steps of the process, including development, documentation, test, and deployment of systems to production.


Requirements:

  • Experience doing backend development.
  • Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages.
  • Experience solving problems and optimizing the performance of APIs.
  • Experience scaling and monitoring systems on the cloud (preferable AWS).
  • Experience working with version control (Git)
  • Experience automating systems orchestration with Ansible or CloudFormation, or similar technology.
  • Familiarity with working on large-scale, high volume applications.
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills.


Major pluses:

  • Experience working with RESTful frameworks.
  • Experience scaling and monitoring systems on AWS
  • Experience working with large amounts of data using SQL and NoSQL (MongoDB, Redis, DynamoDB) databases
  • Strong experience developing data-driven web applications in Java or C#
  • Strong understanding of object-oriented design and software development principles
  • Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.)
  • Experience with Docker and Kubernetes.
  • Experience developing systems in the games industry.
  • Experience developing platform products.
  • Experience doing full-stack development.
  • Experience developing with javascript and React.

Estagiário de RH

   

A Aquiris está em busca de um Estagiário de RH talentoso para integrar a nossa equipe em Porto Alegre. Conosco, você terá a oportunidade de apoiar todas as frentes do setor de gestão de pessoas, podendo envolver-se de forma generalista com RH e aprender sobre rotinas.


Responsibilities

Apoio generalista nas rotinas da área. Conferência de documentações admissionais, compra de benefícios, criação de agendas e materiais de comunicações internas, suporte ás rotinas de onboarding, auxílio na realização de ações e eventos institucionais, dentre outras atividades da área.


Requirements

Afinidade com as rotinas de RH; Disponibilidade para estagiar 6h; Formação Superior em andamento em cursos afins e inglês avançado.