Work With Us

Game Producer

   

Aquiris is looking for a Producer to join our team in Porto Alegre. As a producer you will be leading a development track on Looney Tunes: World of Mayhem, one of the most successful mobile games launched recently. You will work closely with the team on planning and generating milestone goals, ensuring the features are delivered on time and on budget, and at the highest quality standards. You will be responsible for overseeing the entire feature development cycle, making sure the communication between cross functional areas is flowing optimally.


Responsibilities

  • Work collaboratively with a team of designers, programmers and artists to clearly define features scope and schedule.
  • Effectively communicate the development plan to all team members.
  • Facilitate the collaboration between areas, working to solve any impediment hindering the development progress.
  • Manage the team's day-to-day activities and track the development progress.
  • Maintain close communication with developers to ensure they meet deadlines, objectives and quality standards.
  • Maintain close communication with the project stakeholders and ensure the product vision is clear for the team.
  • Keep close attention to the team morale and work to keep the team motivated.
  • Manage the entire feature development cycle, from creative concepts to release.

Requirements

  • 2+ years of managing cross functional teams.
  • Experience working with agile methodologies; using industry standard project management tools.
  • Strong organizational and analytical skills; attention to detail.
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.

Tech Artist

   

Aquiris is looking for an experienced Tech Artist to develop high-quality games. You will work directly with the art and programming teams to integrate visual elements into our newest game.


Responsibilities:

  • Integrate and develop diverse artistic elements.
  • Create shaders and provide support for artists and programmers.
  • Accompany the integration of visual materials into the game, maintaining efficiency and performance.
  • Integration of interfaces, contemplating aesthetic and functional results.
  • Investigate new techniques and disseminate them to the team, in terms of both hardware and software.

Requirements

  • Previous experience with the creation of shaders GLSL / HLSL.
  • Knowledge of programming languages: C#, C++, or others.
  • Expertise with 3D packages like 3DS Max, Maya, or Blender.
  • Expertise with image editing tools (Photoshop) and/or Substance Designer.
  • General knowledge of art, design and video games.
  • Comprehension of industry standards for video games and their tendencies.
  • Desired: technical or graduate degree in the area of art, game development or design (visual, grafic, industrial)


    Experiences that count as a major plus:


  • Expertise in the functionality of hardware and CPU/GPU processing.
  • Ability with sculpture and modeling of objects/characters in the PBR standard.
  • Experience with programming complex systems in C++, Python or other languages.

QA Analyst

   

The QA Analyst will be responsible for creating and implementing test plans for a high profile mobile project. You will collaborate and coordinate with peers and senior management to ensure the quality of the final product.

Responsibilities:

  • Estimate, prioritize, plan and coordinate testing activities.
  • Writing and maintaining test cases;
  • Develop and apply testing processes.
  • Liaise with internal teams (e.g. developers and product managers) to identify system requirements.
  • Track quality assurance metrics, like defect densities and open defect counts.
  • Stay up-to-date with new testing tools and test strategies.
  • Liaison with publisher counterparts to ensure guidelines & standards compliance.
  • Manage bug reports, bug database, & QA reports.
  • Build successful working relationships with the team and external partners.

Requirements

  • Intermediate English (writing)
  • Good understanding of general testing strategies
  • Understanding of quality assurance techniques, frameworks and methodologies
  • Passion for electronic games

Game Programmer (Unity)

   

Aquiris is looking for a professional with great experience in game development, to work in the Looney Tunes World of Mayhem mobile game. Your primary activities will be developing the game in the Unity Engine, delivering high quality, high performance and clear code that will be maintained by the entire team. You’ll also be responsible for direct interactions with the design and product team.


Responsibilities:
  • Develop games using Unity Engine, targeting iOS and Android devices
  • Integrate game client with various SDKs and backend services

Requirements

  • Ongoing bachelor degree in computer science, or equivalent work experience
  • 2+ years of experience working with OO languages (C#, C++ or Java)
  • Solid knowledge in math, data structures, and algorithms
  • Knowledge about system engineering
Major Pluses:
  • Experience working with a team of developers during the development cycle of the game.
  • Professional experience in Unity
  • Good problem anticipation and long term project vision.
  • Understanding of Unreal Engine.
  • Experience working with agile methodologies.
  • Advanced read/write English.

Backend Programmer

   

Aquiris is looking for a Backend programmer to join the Porto Alegre team. You will work on the backend technology on the Looney Tunes World of Mayhem game. You will be a crucial member of our engineering team and will help with designing, building, and maintaining systems necessary to allow millions of users to play the game concurrently. You love scaling large systems, automating AWS, designing RESTful APIs, and keeping response times low (sub-100ms). We love engineers who are strong in Java, C#, Python, Google Go, have experience building on AWS, and know their way around its services.

Responsibilities:
  • Design, architect and implement high-traffic, large-scale web APIs
  • Build infrastructure on top of AWS services: DynamoDB, Cloudformation, RDS, Redis, SQS, Route 53
  • Automate every point of the backend processes
Education:
  • BSCS or equivalent working experience, plus a minimum of 3 years working in software development, or similar engineering environment.

Requirements

  • Strong experience developing data-driven web applications in Java or C#
  • Strong understanding of object-oriented design and software development principles
  • Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.)
  • Experience working with RESTful frameworks.
  • Experience working with large amounts of data using SQL and NoSQL (Redis, DynamoDB) databases
  • Experience working with version control (Git)
  • Experience working with Java or C#, and understanding of one dynamic language (Python, Javascript)
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills
Experiences that count as a major plus:
  • Cloud development/deployment/management (preferable AWS)
  • Experience scaling and monitoring systems on AWS
  • Experience working with systems engineering
  • Experience doing full stack development
  • Experience automating systems orchestration with Ansible and/or CloudFormation, or similar technology.
  • Familiarity with working on large-scale, high volume applications
  • DevOps Tools (Chef, Vagrant, Docker)

Senior Game Designer

   

Aquiris is searching for a unique talent to join the Porto Alegre team. You will work on Looney Tunes World of Mayhem, a game launched in partnership with Scopely. We are searching for a professional committed to the quality of the product, with vast experience in game development, a deep understanding of the F2P model, system, gameplay mechanics, and that has demonstrated experience balancing F2P games.

If you have these skills, come join our team!


Responsibilities:

  • Structure and maintain game configurations and spreadsheets.
  • Work with programmers, designers and artists to define, plan and iterate on game mechanics that aim to leverage business intelligence goals.
  • Fine tune and balance gameplay systems based in player behavior data and evolution of the game's competitive environment.
  • Document and refine mechanical concepts and product requirements.
  • Write technical documents that effectively convey the objective of a mechanic or configuration to the other members of the team, both internal and external.
  • Contribute to the LiveOps in a dynamic and living game already in the market. Take design decisions backed up by metrics analyzed in the game.


Requirements

  • A minimum of 5 years as a game designer, with a least 1 launched game.
  • Deep understanding of RPG/Character Collection F2P games.
  • Fluent in English, both written and spoken.
  • Extraordinary skills in writing documents in English.
  • Ability to quickly and efficiently express gameplay concepts.
  • Deep knowledge of data structuring and spreadsheet operations.
  • Knowledge of script languages and ability to create advanced behaviors applied to the game's mechanics.
  • Strong verbal, written and visual communication skills.
  • Able to work in multidisciplinary teams
  • Able to challenge established concepts and bring innovative solutions
  • Proficiency with Unity3D and Git are great pluses.
  • Proven ability to lead and instruct peers is a great plus.

Product Manager

   

Aquiris is looking for a talented Product Manager to join our teams. As a Product Manager you’ll be responsible for benchmarking what is best in class in the genre, define the roadmap and milestone goals through the entire product lifecycle; work with a game design team on feature definition, build clear acceptance criterias, ensure the team understands the priorities and expected outcomes, and is investing its time on the highest ROI features. You're the vision holder for the product.


Responsibilities

  • Prioritize product roadmaps and backlogs, define requirements, write user stories, and collaborate cross-functionally to drive results.
  • Analyze and synthesize direct competitors.
  • Define the goals for the product and be accountable for the results.
  • Act as vision owner for teams building features - represent the customer in the development process.
  • Provide ROI and business cases around new features concepts.
  • Work with a scrum team from concept to development to playtest and iteration.

Requirements

  • Shipped at least one commercial game (ie not a personal project) in the role of product manager, game producer, or game designer.
  • In-depth understanding of the gaming industry, platforms, and ecosystems.
  • Demonstrated ability of building relationships with internal and external partners.
  • Exceptional organizational and analytical skills.
  • Incredible people skills and deep comfort in managing through influence and indirect authority with the ability to inspire others.
  • Confident team collaborator who is comfortable both taking and setting direction.
  • Experience working with agile methodologies; using industry-standard project management tools.
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.

VFX Artist

   

Aquiris is looking for a VFX Artist to develop high quality games with our team in Porto Alegre. You'll work directly with the art and programming teams to incorporate visual elements into our new game project.



Responsibilities:

  • Create fluid special effects, integrated with the game's art direction.
  • Develop everything necessary for the creation of visual effects as modeling, textures, materials and simulation.
  • Supervise the integration of effects with coworkes.
  • Ensure the good performance of the created art, according to the development platform.

Requirements

  • Solid knowledge of development in Unreal or Unity Engine.
  • Proficiency in creating materials at Unreal, or shaders at Unity.
  • Master the creation of textures in Photoshop or Substance Designer.
  • Master at least one modeling package like 3Ds Max, Maya or Blender.
  • Master screen emission systems like Cascade, Niagara or Shuriken.
  • Knowledge in frame-by-frame animation.
  • Understanding of gaming industry patterns and trends.
  • Work as a Team member, integrating works by artists and programmers.
  • Desirable Bachelor’s degree in Art or equivalent work experience

Experiences that count as a major plus:

  • Master knowledge in simulation software such as Houdini
  • Knowledge about functioning of the hardware and processing.
  • Knowledge of programming languages (C ++, BP's, Cg / HSLS)